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Submitted on
June 18, 2012
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19.9 MB
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352×240
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Sta.sh
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Please watch the film here if Flash don't play for better quality >>> <<< Better than lagging.
NO AUDIO
Other Animation>>>


This is an animation for my old classmates all meet together in the Philippines. The scene takes place in the Philippines where my old childhood friend and classmate lives name E.J. or Ernest.

Ernest is the 3rd Person who I admire and get inspired with my art. Without him, I will even like art. I use to challenge him when we we're young. I remember back in 1996 we both fight because of Doraemon color between blue and green. Hahah I was wrong cause my TV that time is crap and I only thought it was green. Right now we are fighting again on Miku's hair color hahah xDD but yeah, unlike when we we're young, we're mature and that argument is just normal for a friend. The ending video is approxiamate 20 Minutes long
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:iconshinwa-tsuki:
Shinwa-Tsuki Featured By Owner Sep 18, 2013
Very nice!
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:iconanpati92:
anpati92 Featured By Owner Apr 2, 2013
this is very cool!!! I like it what software did you use=? it's a very cool animation
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:icontheanimeisis:
TheAnimeIsis Featured By Owner Mar 24, 2013  Hobbyist General Artist
I love it <3
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:icongggdw:
gggdw Featured By Owner Oct 21, 2012
it loooks soooo real!
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:iconchi-u:
chi-u Featured By Owner Aug 28, 2012  Hobbyist Digital Artist
wow! good job~
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:iconinelvania:
Inelvania Featured By Owner Aug 7, 2012
You so pro at animate I want to be a animator too ! =.=
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:iconxraveraiza333x:
xRaveRaiZa333x Featured By Owner Jun 21, 2012  Hobbyist Traditional Artist
yeah. I saw this on FB... so cool
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:iconpje0860:
pje0860 Featured By Owner Jun 20, 2012  Hobbyist Artist
ya totally can make an anime episode CX
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:iconlizaz:
LizaZ Featured By Owner Jun 20, 2012  Professional Filmographer
I know in anime, profile shots of characters are used often, however, it's not a good idea, as the profile is not a strong angle, rather use front, or 3/4 views (3/4 are the way to go)

I can see you put a lot of work into this, and that's great. :)

Just remember, camera moves should be motivated. the one that stands out the most, is when it weirdly tracks onto the painting, a straight zoom/track onto it, would have been nicer.

as for when your characters move or turn, the head leads the body. so have the head start turning about 2 frames before the body starts (that's if you're animating on 25fps) also, it's nice to have some secondary motion as the character settles, either hair swaying a bit before coming to a stand still, or even arms. it makes the movement seem less static.

and one last tip, when a head turns, it's nice to have it dip a bit, and have the character blink during the turn.

but, seeing as though this is all anime and what not, i think you did a nice job mimicking the style.

nice going!
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:iconrjace1014:
RJAce1014 Featured By Owner Jun 20, 2012  Hobbyist Filmographer
I tween it with additional 3 frame not 2 and the cycle is around 12 FPS. It's not an action movie and not only that, the scene is just starting, later angles will be viewed. Not all movies or videos are dependent of angle. In fact, I can make fair flat animation same with family guy with a lock camera angle.

Camera moves are often for actions but to simplify the animation, various camera scenes are use and not all movement required. Also, this is not a studio work but an individual work and putting more frames will take more time.

Not all head turns leads the body as you stated would be nice. Some head turns doesn't require body movement. Her body turn is way lag because of 12FPS but I lock my animation to 12 since most Anime are around 15 or 18 FPS.

Also, that depends and only your opinion I believe, not all humans blink when they do a head turn. I could say it's not at all fact but thanks for the tip though.

Also thanks for your criticism, I don't need one I'll let you have one. If you want, you can check my other animation but no criticism needed from those. Thanks.
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